Author Topic: No Lights, Lights Not Working  (Read 540 times)

Offline Jeff001

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No Lights, Lights Not Working
« on: December 12, 2018, 07:31:58 PM »
Setup - xLights 2018.14 - with Advatek PixLite 16 MkII

Ok RGB strings (been cut to 50 lights per string)

lights work when testing in the Advatek configuration setup... so the lights are wired ok and working....

but when trying to run in xLights can not get lights to do anything.... no lights at all..

any thoughts???

I have had then working befor, but just stoped for some reasion

Offline futuretechguy

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Re: No Lights, Lights Not Working
« Reply #1 on: December 12, 2018, 08:12:09 PM »
Can you ping the controller from the xlights machine? If so make sure "Output to lights" is enabled in the console or use the "Test" utility in the Tools menu.

Offline Jeff001

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Re: No Lights, Lights Not Working
« Reply #2 on: December 12, 2018, 08:46:30 PM »
Sorry, should have said,

yes "test" in xlights works....  it dose turn some lights on, but not as should....

think something in the setting of number of lights per outlet...


Offline Jeff001

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Re: No Lights, Lights Not Working
« Reply #3 on: December 12, 2018, 09:53:40 PM »
ok a little more info...

Using Advatek PixLite 16 MkII Plug And Play

16 RGB Led's (each cut to 50 nodes/lights per string)

Matrix is 30 * 16

ok... 1 Universe for all 16 strings??? or a new universe for each string (total 16)??


now in xlights setup (image below)
I can set all universe to #1
the number of channels to 150

with 50 nodes/lights per string


Offline cybi257

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Re: No Lights, Lights Not Working
« Reply #4 on: December 13, 2018, 12:34:53 AM »
Hi Jeff,

I don't know much about the PixLite, but generally, in the controller, you will have your universes set for 510 channels. This make divisibility by 3 to be 170 pixels exactly. (512 can be used, but keeping it simple for now).

Looking at the website for the PixLite MkII board, it appears that you can have 6 universes per output for a total of 1020 pixels. Your 30X16 matrix would be 480, so you can do all the matrix on one output (Starting at the Universe or Channel you have configured for that output)

In xLights, you would setup as one string with 480 nodes and 30 or 16 Strands/Strings (depending on how you have them wired up. Based on your post, it sounds like each run is 30, thus having 16 Strands/Strings.

The reason xLights only turns on some, is likely due to configuring the correct pixel count on the controller and in the setup for xLights. Only the lights that are known to exist within both will operate. Testing on the controller itself just tests all lights possible, so this is likely more of a config in your xLights, likely where the 150 counts are showing, as I am guessing since there isn't all the info avail to see.

I would also recommend setting to Unicast and setting up a static IP. At least for myself, I like keeping track of exactly what is where and the IP Address keeps things a little tidy, in my opinion.

It's late, and I thought I might be able to being some guidance. Hope this helps.

-Cybie (aka Tim)

Offline Gilrock

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Re: No Lights, Lights Not Working
« Reply #5 on: December 13, 2018, 06:20:24 AM »
How is it physically connected to the controller?  I can't see where you told us how many outputs you are using.  Why do you have universes defined as 150 in xLights?