Author Topic: Mega spinner import effects from LOR  (Read 2194 times)

Offline ebrown19721972

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Mega spinner import effects from LOR
« on: January 03, 2019, 03:08:50 PM »
Over the last few days I have spent a lot of time with Xlights. I have been an Lor user for 8 years. I plan on adding moving heads for this upcoming season. With that I think it's finally time I make the switch. I have one prop that I have used the last few years and I would like to keep the effects for that prop that I made with Superstar. That prop is the mega spinner from Boscoyo. I have the prop set up in the Xlights preview and that information matches the setup I have in LOR. If I try to import effects in .sup format it never works correctly and I am guessing its because of how the layout is on the prop. So I then try and import the effects in .lms format and map out the channels. When I map out the channels for the mega spinner it only gives me 170 pixels to map when the prop in fact has 240 pixels. I believe the issue I am having is when this prop was made in lor, superstar only allowed a portion of the prop to have a total of 170 pixels (1 universe). So the prop was made in 2 sections with the second section having 70 pixels. After mapping out the 170 pixels it does give me the prop looks perfect but of course I am missing 70 pixels and only about 3/4ths of the effects are on the prop. Does anyone know a work around on this? How can I get all 240 pixels available to me?
Attached is the .lee file for the prop if that helps.
Thanks everyone for any input

Offline mcas4380

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Re: Mega spinner import effects from LOR
« Reply #1 on: January 03, 2019, 03:22:11 PM »
Look into mapping your LOR sequence I found that it works much better when bringing over a sequence. Once you create your mapping file save it and you will be able to use it on all your sequence. There are several videos on mapping your LOR sequence. It time consuming the first time then fast after that.

Offline ebrown19721972

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Re: Mega spinner import effects from LOR
« Reply #2 on: January 03, 2019, 05:51:16 PM »
Look into mapping your LOR sequence I found that it works much better when bringing over a sequence. Once you create your mapping file save it and you will be able to use it on all your sequence. There are several videos on mapping your LOR sequence. It time consuming the first time then fast after that.

 The prop I am mapping does not allow for mapping of the full 240 pixels rather only 170 of them. I am actually mapping the prop with an lms file.
« Last Edit: January 03, 2019, 06:21:20 PM by ebrown19721972 »

Offline Gilrock

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Re: Mega spinner import effects from LOR
« Reply #3 on: January 04, 2019, 06:20:27 AM »
It really makes xLights not perform well when you bring over pixel data on a channel by channel basis.  I'm not sure why you're only getting the 170 of 240.  I haven't tried to import any LOR stuff in a couple years except for SUP files.  The SUP file import would be the best bet but it's probably an issue because SuperStar is representing everything as a matrix usually.  I've been able to import SuperStar files like that but you gotta be able to think about how the data is represented in SuperStar and then duplicate it in xLights.  You can't just create a Spinner in xLights and expect it to import.  You might need to create a matrix or a tree model which represents how it's modeled in SuperStar and import onto that and then transfer (copy/paste) those effects to the Spinner model.

Offline ebrown19721972

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Re: Mega spinner import effects from LOR
« Reply #4 on: January 04, 2019, 10:05:42 AM »
It really makes xLights not perform well when you bring over pixel data on a channel by channel basis.  I'm not sure why you're only getting the 170 of 240.  I haven't tried to import any LOR stuff in a couple years except for SUP files.  The SUP file import would be the best bet but it's probably an issue because SuperStar is representing everything as a matrix usually.  I've been able to import SuperStar files like that but you gotta be able to think about how the data is represented in SuperStar and then duplicate it in xLights.  You can't just create a Spinner in xLights and expect it to import.  You might need to create a matrix or a tree model which represents how it's modeled in SuperStar and import onto that and then transfer (copy/paste) those effects to the Spinner model.

Thanks for the response Gil. I will try that out and see what happens. Brian from superstar modeled the prop for me and had to force rows to make it happen. You gave me an idea of how I may be able to make it work though. Thanks again