Author Topic: Having Issues setting up 4 RGB arches models. Getting overlapping to diff. contr  (Read 924 times)

Offline Brightlights

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I setup 2 models of arches, 2 arches per model. Nodes per arch 50. I keep getting the end of channels on the arches going from Unv. 124:1 start to end 200:100 and in the sequence check it's showing the start controller 192.168.0.51, the correct controller but then it's showing the end controller on a different controller 192.168.0.52. I have tried the Indiv start chans. unchecked and checked with string 1- #124:1, string 2-#124:51 for Arch 1&2 but still getting the same issue. Am I entering the information in wrong for the models?

Offline keithsw1111

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Do your arches have 50 or 100 nodes. The way you have it setup each arch is 100 nodes so arches1-2 are 200 nodes or 600 channels. That does not fit in a single universe. You have other quirks as well like out of order universes which may also cause you issues.


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Offline Brightlights

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I did not see that I did a snap shot with 100 nodes on arch 1&2 until now. I had both setup as 50 nodes and i did a test and changed it to 100 nodes to see what would happen. I have put it back to the original setup of 50 nodes per arch. I saw what the out of order on my network you mention about and made the correction on it. I am still getting the correct start number 124:1 on arch 1&2 but the wrong ending number 200:50 not 124:51 same with arch 3&4.

Offline Gilrock

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You have a ton of errors.  You seem to be thinking the second string should start on #124:51 like string 1 only uses 50 channels.  50 pixels is 150 channels unless those are really single channel strings but you named them RGB.  Also you only allocated 100 channels to the universe so its going to spill over into the next one.  For arches 3 & 4 you have string 1 listed as starting on #125:1 and then string 2 on #124:51 which is behind the first strings channels.  You've made it 10 times harder than it needs to be.  All you had to do was allocate the default 510 channels and then daisy chain the models and xLights would have done all the work for you.

Offline Brightlights

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Got it. So I see that I was mixing total of nodes with total of channels causing the models to be short on the amount of channels that it needs and was forcing my models to the other controller by not having enough channels. Thanks Gil & Keith for your help on this.  :)