I'd considered the State effect for this, but unless my mind isn't appreciating some quality of the capabilities of the States properly, I thought it would fall short for this application, as basically I am wanting to assign different DMX values for different phonemes, running off a lyric track that I've created.
Like, for the word "story", let's say it's the phonemes "O", "rest", "E", "rest". I want it to read from the phonemes and apply DMX Value, idk, "100" for the O phoneme, then "25" for the rest, then "192" for E, a back to 25 for the 2nd rest. I obviously just made all those up, but that's basically what I'm trying to accomplish.
Is it possible for me to create states named after each phoneme, and that the States effect will follow that bottom-level portion of the lyric track, using a state I named "rest", and apply the corresponding DMX value? I guess that's the functionality I would need. I tried to set this up, and encountered two different stumbling blocks:
One, is that the names for states don't seem to allow capital letters (sometimes it let me get away with typing *one* capital, but never a second, which I would need to define the proper state for "AI" and "FV" and other such phonemes, as I know if I custom-type a phoneme such as "ai", it isn't recognized by the Faces effect and doesn't set up the channels for that phoneme on my existing faces properly.
The second stumbling block is that the States effect does not recognize/allow for use, any of the timing tracks that have been broken down for use with the Faces effect, with the little parrot/papagayo symbol. It only shows the other timing tracks I have, and disregards the broken-down tracks used for the Faces.