Here's a screenshot of the described method I have used, and a way-too-detailed explanation of how I set it all up:
There is a DMX effect handling the first 7 channels, the first 6 of which are the laser's "Master" channel block, which handles things like scaling, offset, and intensity, plus the input source. The 7th channel is actually part of the "Builder" fixture in the laser, but it's the page of effects to draw from, so it won't change, and thus I handled it here.
The "Builder" fixture is 2 channels of the laser's "Builder" (actually 28 channels, in total). The Faces effect is just handling these two channels, as it is the pattern to draw and the intensity. The Outline channel is setting the intensity (just a 255 value, as the Master has its own intensity I can set as well) and the phonemes themselves are setting the pattern to draw.
Following that is the rest of the laser's Builder fixture, which I labelled somewhat incorrectly as Master Fixture 2, and handles a bunch of other parameters, most of which should be static based on the song itself.
My ideal goal would have been to be able to handle almost all of this based on a single DMX effect, mapped to phonemes as I had described originally, so I can try it as Gil showed and see what happens. The downside there is that it adds more stuff to keep track of in the songs themselves, whereas in my mind it would've just all ran from my pre-existing work as is.
The laser manufacturers should be providing me with some of their tools to get down into the laser and set it up pretty much exactly as I'd like, so I should be able to streamline the setup within xLights even further, now that we've proven the theory as to how we can control it in this manner. I had it running off of an FPP last night, even. It was beatiful. *tears up*
Thanks guys
