Author Topic: Lights on wrong model/channel  (Read 906 times)

Offline ericg2000

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Lights on wrong model/channel
« on: November 13, 2019, 06:12:51 AM »
i started testing and noticed my arches are doing what my windows should be doing. 

i have a F16v3, 4 arches 25 pixels each daisey chained making a string of 100.  my windows are 100 pixels each, but divided across 4 different ports on the falcon.  i

i have each model on it's own universe starting at 101, and set the channels according to what model is assigned to a universe so i don't send out unnecessary info.  see photos of my controller set, arch send the window in question.  what did i do wrong?

i have the arches on universe 116 port 13, and the window on universe 113 port 10. 

Offline Gilrock

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Re: Lights on wrong model/channel
« Reply #1 on: November 13, 2019, 06:36:34 AM »
Unless I missed it I don't see anything wrong there so I'd like to see the actual F16v3 setup pages cause we can't just trust that it made it from xLights to he controller like we see in the pictures.  Also how are you testing it and if its a sequence are you really just dropping one effect on the arch to test?

Offline ericg2000

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Re: Lights on wrong model/channel
« Reply #2 on: November 13, 2019, 08:26:44 AM »
When I get home I'll send falcon screen shots.

I was running a sequence from xlights.

Offline ericg2000

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Re: Lights on wrong model/channel
« Reply #3 on: November 14, 2019, 08:52:49 PM »
problem solved... i uploaded the universe data but not the output data.  tested again and it appears to be right now.