Just wanted to post what I’ve found wrong with my channels and port assignments, in the hopes it saves
others some grief.
After many attempts to get my lights to “behave” (understatement) I started chatting with a fellow from the
forum, and I sent him my settings/screen shots so he could see what was going on. Needless to say my
port assignments weren’t even close, come to find out, the real problem lies within the many changes I
made to my props. That being said, after “Deleting”
Props, the port assignment info was still there, and unless you delete it, the controller/xLights still “thinks” it’s
there. I couldn’t clear the info until I got rid of all my props(models)
and started with a “fresh slate” was I able to get it right. What I did to fix everything, as I “built” my models,
I made sure to fill out all the specifics for my pixels, the description of the models, the number of pixels per individual string(if applicable) number of strands, pixel protocol.etc. And what port you want to assign to the model.
Make sure you check for overlapping models, I then proceeded to the setup tab, right clicked on the E131 line
You have created, and another dialog box opens up, “send info to controller” And a few other options, and the last one says “Visualize Controller” this will show what model is present, and all the specifics for the model.
if you are running several models together, the next model will be in another dialog box to the right of the current
model, that will show the extra pixels strands.
After I did all this, my models check out using the check sequence feature, and no problems.
Now, I’m sure the “Seasoned professionals” will chime in and correct me where I’m wrong, I was simply
Letting other “newbies” in on what I’ve found in my trials.
Hope this helps someone out of a jam.
Have a great day!
Ben Smith