Author Topic: Extra Pixel Lighting  (Read 413 times)

Offline HEB1022

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Extra Pixel Lighting
« on: March 16, 2020, 01:23:54 PM »
I am running a test using 9 ports on an F16V3, where I have:

10 strings cabled, but only 9 defined in xlights and Falcon (I plan to activate #10 after I solve this issue).
Strings 1-8 tied to Mega Tree Prop @ 100 pixels each,  String 9 tied to Star with 90 Pixels.
My problem is that in every test I run, a single pixel lights on string 10.  I see from my output that 10-16 each have 1 pixel defined (that appears to be coming over from xlights, and I am not sure how to show an empty port).    If I delete the pixel count, it goes red.  Any ideas how to troubleshoot?  I have attached some screen shots.

Thanks in advance,

Harry
« Last Edit: March 16, 2020, 01:26:22 PM by HEB1022 »

Offline algerdes

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Re: Extra Pixel Lighting
« Reply #1 on: March 17, 2020, 08:54:54 AM »
As said on the other forum, your extra light is due to the fact that outputs 10-16 all have universe 1, start pixel 1, for 1 pixel set.  Any time you turn on line 1 (specifically line 1, pixel 1) all those other outputs will turn on their first pixel as well.

Try changing your pixel count on outputs 10 - 16 (the unused outputs) to "0" (zero).
« Last Edit: March 17, 2020, 08:57:54 AM by algerdes »

Offline HEB1022

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Re: Extra Pixel Lighting
« Reply #2 on: March 17, 2020, 09:25:47 AM »
When I set the pixel count to 0, and do a save, and refresh the page, it is reset to 1 1 1 1.


Offline algerdes

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Re: Extra Pixel Lighting
« Reply #3 on: March 17, 2020, 12:30:55 PM »
Interesting.  I can set mine to "0" (Zero).  Wonder what the difference is.

Since you are not using those ports, you can just ignore them.

Another option is to set them all to a single pixel that you are not using.  For example: Universe 6, Pixel 510.

Offline HEB1022

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Re: Extra Pixel Lighting
« Reply #4 on: March 18, 2020, 07:06:45 AM »
I am on v2.55 of the Falcon S/W.  What version are you using?