Author Topic: Trouble with OpenDmx controlling lighting  (Read 1328 times)

Offline thigdon

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Re: Trouble with OpenDmx controlling lighting
« Reply #15 on: May 06, 2020, 05:45:37 PM »
Is it possible the device expects 16 bits per channel?

I don't think so because the light itself is set to 3 channel mode, there is a 7 channel mode, but even then, the first three channels on the lights are still rgb.

Right so you need to set up your model correctly to match how your prop responds.

Could you perhaps offer some insight on how to properly set up the model?

I've seen online, a e.131 to dmx bridge device. Do you think that might give me more reliable results?

Thank you all for the help, I really appreciate it.

Offline keithsw1111

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Re: Trouble with OpenDmx controlling lighting
« Reply #16 on: May 06, 2020, 05:48:03 PM »
Set the r g and b channels to match what the prop responds to. I don?t much are what you think it is set up to do the facts don?t lie. If it responds to green on channel 3 then green is channel 3. Refusing to accept this will get you nowhere.

Offline Gilrock

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Re: Trouble with OpenDmx controlling lighting
« Reply #17 on: May 07, 2020, 06:52:11 AM »
I would just create a simple single line model with 7 single channel lights.  Drop a DMX effect on it and start moving sliders to figure out how your channels respond.  If channel 3 fires green then what does channel 5 do?  What do channels 2, 4, and 6 do?  If it really was a 16 bit output the even channels would be the low byte so they would be the equivalent of a fine knob whereas the odd channels would be the coarse knob.