I put the ability to show only the lines on the model so you can check that property to hide the textures if you need to "find" the handles.
Yes, I found that quite useful ... I can only use 3D with that option enabled, so thank you.
We don't try to calculate the perfect zoom for your model you can tweak it with a few iterations so that it imports as a nice size.
If you want to expand the user base, then please understand that this problem of model size was 100% blocking. It was not something that I could figure out. I've strong developer credentials, both in billions-of-copies operating systems, in IoT BSPs, and enabled FastLED to work with nRF52 devices.
Perhaps it was not clear ... I'm not suggesting to calculate a "perfect zoom" for the model ... Not at all! Rather, I'm suggesting that adding some
basic limits to ensure the model is within the viewport when it's first imported, so that the user can adjust it manually. (e.g., min 25%, max 95%)
Most people get too hung up on how the layout page works but in reality you just get your stuff laid out and then you go sequencing.
Doesn't the layout define (in a 2D plane, based on the view) how the effects are applied, especially across multiple models? If so, then the layout DOES matter.