Using the most recent xLights on a Mac, it doesn?t appear that I?m fully able to rotate a tree 360.
When I model a single-stranded, spiel tree, it only appears to actually rotate 180 (instead of the 360 as entered).
Seems this was something I was able to do before (to properly map the starting-point of my spiral to mirror the actual prop). Has something changed here, or is there something else I need to do to get the full360 rotation?