Author Topic: Circle with 4 Layers not displaying correctly  (Read 557 times)

Offline smtodd@gmail.com

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Circle with 4 Layers not displaying correctly
« on: October 24, 2021, 05:55:14 PM »
I have 2 x 4 Layer circles connected together via a single channel on a Falcon F16v3. there are 8 Virtual strings, each one with slightly different bulb counts as they get closer to the center of the circle. They have separate universes as well. When i test the lights via the built in test in the falcon controller, each layer of the circle works perfect. When I run them via xlights, the first one is fine, but the second chained circle has problems with the layers. I've verified that they are assigned the correct universe. 2nd circle does in fact have a few more lights than the other and spans 2 universes. When I test in xlights, the 2nd layer will be missing a chunk and include lights from the 1st layer. I looked at the bulb layout in xlight and its correct.

Hoping someone would be able to provide some insight.

Offline Gilrock

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Re: Circle with 4 Layers not displaying correctly
« Reply #1 on: October 25, 2021, 08:20:08 AM »
You used a couple phrases like "When I run then via xlights" and "When I test in xLights".  There are several ways to run lights in xLights so you need to be clear.  Are you using the Test dialog or running a sequence or just dropping effects on the grid?  Dropping effects on the models was always my favorite way to test a model.  If the wrong thing is lighting up then something is not setup correctly.  If using the Test page I can't help I've never really used it.

Offline smtodd@gmail.com

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Re: Circle with 4 Layers not displaying correctly
« Reply #2 on: October 25, 2021, 04:37:21 PM »
When I run via xLights both during the sequence and while using the "test" feature. Its like the universe channels aren't lining up with what the Falcon F16v3 has.

Offline smtodd@gmail.com

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Re: Circle with 4 Layers not displaying correctly
« Reply #3 on: October 25, 2021, 07:42:07 PM »
I figured it out. My channel numbers were off. Fixed those and model performs as expected.