Author Topic: Cannot get Pixels to turn on MegaTree via a Sequence  (Read 358 times)

Offline bmachia

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Cannot get Pixels to turn on MegaTree via a Sequence
« on: November 17, 2021, 04:25:07 PM »
Having a bit of trouble getting Sequences to light pixels on my MegaTree via my Alphapix Controller this year.  These Sequences worked perfectly last year.

This year I started to fire up the lights and Alphapix Controller along with xLights and I thought for sure I saw 1 of my Sequences from last year go out and display on the MegaTree without poblems.   But I guess I must have been seeing things, because later when I attempted to bring in a Playlist into xLights Scheduler, nothing would display on the MegaTree.  It stays dark

Taking a step back, I tried the same earlier Sequence and now it will not light the MegaTree.

The MegaTree does work as it should when using xLights Tools/Test.  Here everything is perfect.

Output to Light is On, I can see display Sequences moving in both House Preview and Model Preview.

I even Created a new Sequence, thinking this might be a compatibility issue between my last year Sequences and this years xLights versions, but the new Sequence I made has the same problem.

Any thoughts on what to look for would be greatly appreciated.

Thanks
Bill

Offline Gilrock

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Re: Cannot get Pixels to turn on MegaTree via a Sequence
« Reply #1 on: November 18, 2021, 06:17:17 AM »
I for one do not like using the Test tab because we hear stories like yours way too often.  It just does not seem to be a good indicator of anything other than the lights aren't physically broken.  Just create a blank sequence, drop an effect on a model and turn on output to lights.  Does it light up?  It was hard to figure out whether you ever ran from inside xLights other than Test mode or whether you always ran the sequences from inside xScheduler.  If you are running xScheduler make sure its pointing to the correct Show folder and don't have xLights and xScheduler both trying to output to lights at the same time.