Author Topic: Submodel/Face Outline Changes Not Reflecting in xSchedule  (Read 460 times)

Offline oyarsa

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Submodel/Face Outline Changes Not Reflecting in xSchedule
« on: December 03, 2021, 11:51:34 PM »
I created my own singing face character. Unfortunately, when I was pushing in the 315 pixels, I got off by one somewhere. The character has 3 different sections of color that should be permanently lit. In order to do this I defined a face outline, face outline 2, and a submodel. In my xLights layout tab, I corrected the node numbers and if I play a sequence in xLights, the character looks correct. However, when I play the sequences in xSchedule, the character reverts back to the incorrect numbers. Any suggestions?

Offline oyarsa

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Re: Submodel/Face Outline Changes Not Reflecting in xSchedule
« Reply #1 on: December 04, 2021, 10:32:19 AM »
Figured it out. I had to open each of the sequences and resave them. I used Save As, but I suppose it probably would have worked to just save them.