I created my own singing face character. Unfortunately, when I was pushing in the 315 pixels, I got off by one somewhere. The character has 3 different sections of color that should be permanently lit. In order to do this I defined a face outline, face outline 2, and a submodel. In my xLights layout tab, I corrected the node numbers and if I play a sequence in xLights, the character looks correct. However, when I play the sequences in xSchedule, the character reverts back to the incorrect numbers. Any suggestions?