I have been trying to find a method of starting an effect with 5 red, 2 black, 5 green and 2 black that would begin at pixel 1 and advance to pixel 100. The model is one of the boscoyo animated bells. I have included a picture to demonstrate what I am trying to do. If I was trying to do this on an arch or a straight line, the chase function would work. However, when applied to different types of models the "left to right" "right to left" modes do not work. It literally does the entire model from one side to the other. Using the single strand Render Style does not work either.
Would it be possible to add a function to the Chase effect which indicates which pixel to start at and which one to end at as well as specific nodes to skip? This would accomplish what I am trying to do and would hopefully not require a great deal of modification to the program.
Even if this effect could be accomplished without the function of skipping nodes this would be very helpful.