Here is a list of the messages:
Reading LOR sequence
Channels found so far: 1000
Track 1 length = 22100 centiseconds
LOR Network 0: 20 channels
LOR Network 1: 25 channels
DMX Network 1: 443 channels
DMX Network 2: 362 channels
DMX Network 3: 461 channels
DMX Network 4: 0 channels
DMX Network 5: 0 channels
DMX Network 6: 375 channels
DMX Network 7: 375 channels
Total channels = 1780
WARNING: blank is empty
WARNING: 40 Left flood (G) and Beat channel map to the same channel 16
Channels converted so far: 1000
WARNING: Timing Channel is empty
WARNING: Unit 08.6 is empty
WARNING: New Channel is empty
WARNING: Unit 08.5 is empty
WARNING: New Channel is empty
WARNING: New Channel is empty
WARNING: New Channel is empty
WARNING: New Channel is empty
WARNING: Unit 08.7 is empty
# of mapped channels with effects=1770
# of effects=83404
Media file=C:\Users\Jon\Documents\Light-O-Rama\xlights4\2015\The House on Christmas Street.wav
New # of time periods=4420
Writing Falcon Player sequence
Finished writing new file: C:\Users\Jon\Documents\Light-O-Rama\xlights4\2015\2013 The House on Christmas Street with Text Track.fseq
Finished converting all files
I've bold faced to two errors that give me a lot of grief. Ever since xLights version 3.1.x, the Convert sees those two entries and then shifts all my data UP by 1024 channels to compensate. My data really doesn't start until "DMX Network 1" but there is something in my files that trips it up. They have several layers plus some blank "beat channels" plus some of them date back to when I wasn't using pure DMX. (8 years old)
Last year, I used xLights 3.0.0 to convert to an FSEQ and then work from there. That version ignored the problem and started my LOR data at Channel 1 like it should, not at 1025. Now, the xl4 Data Layer method and the ISEQ file are making that tougher. I know of at least one other user (fdunham) who had the exact same problem and we both just used the old xLights version for conversion.
Last night I went through a sequence and removed all the layers and all the Blanks and all the empty channels, leaving nothing but data. That file imported into a layer as it should have and didn't shift the channels. I'll use THAT file now as a template to "fix" my other old files.