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Enhancement Requests / Skull import additions
« on: May 30, 2020, 12:45:45 PM »
Hi,
I would like to request that the skull import be expanded to allow more channels. Most Skulltronix routines include a torso servo as well as 8 channels devoted to two rgb spotlights. Given the great number of Skulltronix routines in the library to add these by hand would be beyond my expected lifespan
Many Skulltronix routines also have additional channels devoted to other lights, other servos and other dmx devices. I know the hard part would be visualizing them but perhaps there could be some servos/lights, etc. added that just show a slider or perhaps no visualization at all.
Also, on the existing import: Could the import ignore channels that are checked in the vsa routine which are not part of the import? The way it is now, if I have a channel checked that isn't part of the basic import Xlights crashes. VSA defaults to all channels on. Turning off all the non-import channels is a pita.
Thanks!
I would like to request that the skull import be expanded to allow more channels. Most Skulltronix routines include a torso servo as well as 8 channels devoted to two rgb spotlights. Given the great number of Skulltronix routines in the library to add these by hand would be beyond my expected lifespan

Many Skulltronix routines also have additional channels devoted to other lights, other servos and other dmx devices. I know the hard part would be visualizing them but perhaps there could be some servos/lights, etc. added that just show a slider or perhaps no visualization at all.
Also, on the existing import: Could the import ignore channels that are checked in the vsa routine which are not part of the import? The way it is now, if I have a channel checked that isn't part of the basic import Xlights crashes. VSA defaults to all channels on. Turning off all the non-import channels is a pita.
Thanks!