Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - CMKiefer

Pages: [1]
1
Do You Need Help? Post it here / Re: Arches "out of sync"
« on: November 23, 2021, 04:56:36 AM »
This has been resolved. I had universe size set to 435 and evidently WLED doesn't like anything other than 510 when spanning more than 1 universe, thus causing the odd behavior

2
Do You Need Help? Post it here / Re: Arches "out of sync"
« on: November 22, 2021, 06:09:40 PM »
OK, on closer inspection. The sequence is adding 30 nodes with a gap of 25 dark nodes at the end of each arch. Thus pushing the start of the next arch by 55 nodes. This happens with every sequence whether it is output directly from xlights or from FPP.

There are definitely 116 physical nodes per arch. This is definitely set up in xlights this way. The controller is set up with 4 universes with 435 channels per.

How can I fix this? Where else can I look to see where I've screwed up the numbers?

Thanks for any help

3
Do You Need Help? Post it here / Arches "out of sync"
« on: November 21, 2021, 06:03:51 PM »
Brand new arches this year and purchased sequences to import. Everything seems to work within xlights and have gone over the numbers multiple times in xlights and fpp.

When running the sequences in real life the animation goes out of sync after the first arch. (See attachment) There are dead gaps of about 18" (no lights) and the rest of the animation seems to get pushed over by that amount (maybe?).

This is only my second year of sequencing so not sure what the next step is here. Using Xlights 2021.38, FPP v4.6.1, My controllers are Dig-Uno wifi using WLED v0.12.0 (Don't judge)

Thanks for any help.

4
Do You Need Help? Post it here / Re: Last pixel in universes not lighting
« on: November 07, 2020, 06:45:23 AM »
Pretty sure that was a bug in the latest WLED software. Rollback one release to fix that up.

Nailed it.

I have confirmed this is a bug in WLED v0.10.2. Next update is supposed to fix this or, as you say install a previous version.

Thanks for the help.

5
Do You Need Help? Post it here / Re: Last pixel in universes not lighting
« on: November 06, 2020, 05:00:47 AM »
I am using the Dig-Uno board which includes a booster as well as some NodeMCU's with F-Amp

6
Do You Need Help? Post it here / Last pixel in universes not lighting
« on: November 05, 2020, 07:22:17 PM »
This is my first year doing Christmas lighting with Xlights and have just (almost) finished installing my lights. I am using wifi controllers - ESP8266 with WLED firmware. I Have a 16x50x180 tree, several window outlines and roof lines.

As in the title of this topic, the last pixel of every universe does not light. The tree is six universes (510 channels) so six dark lights.The windows are individual universes (132 or 174 channels) with the last light in the feature dark and so on.

I have been experimenting with and setting up lights throughout the summer and never noticed this. When I got most everything set up outside (over the past couple of weeks) and hit play I noticed the anomaly.

Is this something that may have shown up in a newer release of Xlights? I update whenever a new version comes out.

Any help is appreciated. It's not a huge deal but it bugs me.

Chris

BTW - The dark pixels do not appear in preview

7
Shared Effect Presets / Megatree Fireworks
« on: August 10, 2020, 05:03:50 PM »
16x50x270 Megatree
2 layers

8
Shared Effect Presets / Universe Curtain
« on: August 10, 2020, 04:56:00 PM »
Here are a couple of effects I thought came out pretty good on my 16x50x270 megatree.

Pages: [1]