Author Topic: LOR Import - Some RGB Elements Don't Import Effects?  (Read 7657 times)

Offline Gilrock

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Re: LOR Import - Some RGB Elements Don't Import Effects?
« Reply #15 on: July 19, 2015, 07:31:39 PM »
Well that's the best way I can say it.  You don't need to change anything.  Lets say you had 2 sixteen channel A/C controllers.  Circuit 1 will map to xlights channels 1-16 and Circuit 2 will map to channels 17-32.  Have you tried?  A little experimenting answers many questions.

Offline Godman

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Re: LOR Import - Some RGB Elements Don't Import Effects?
« Reply #16 on: July 19, 2015, 07:49:21 PM »
Sorry for the newbie questions but right now I have 10 LOR controllers and they are set up as controller
Unit #1 channel 1-16, Unit #2 1-16 and so on so unless I convert the LOR sequences to DMX (sequential numbers) there would be overlaps.

The way I understand it is that I need to take all 160 LOR (10-16 channel controllers) channels and convert them to DMX Sequential Numbers (1-160) and then my models should be set up the same in Xlights 1-160. Create a new sequence and them import the LOR sequence into Xlights, add the models to the sequencer render the sequence and it should start to work.

Is that the correct way. I'm not sire what you mean by import as a data layer, Could you please explain that?

Thanks!

Offline Gilrock

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Re: LOR Import - Some RGB Elements Don't Import Effects?
« Reply #17 on: July 19, 2015, 08:40:19 PM »
I'm pretty sure we will automatically convert your circuit 2 channel 1 to our channel 17.

If you've setup you models and mapped them to channels and you have some channels defined in the Setup tab just start a new sequence, goto sequence settings, click data layers tab, click Import, make sure filetype is .lms, select your lms file, wait for channel number to populate, close dialog and wait for it to finish rendering.  Then play the sequence and look at your house preview.

Offline Lights On Fifth

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Re: LOR Import - Some RGB Elements Don't Import Effects?
« Reply #18 on: July 20, 2015, 08:13:58 AM »
I'm pretty sure we will automatically convert your circuit 2 channel 1 to our channel 17.

If you've setup you models and mapped them to channels and you have some channels defined in the Setup tab just start a new sequence, goto sequence settings, click data layers tab, click Import, make sure filetype is .lms, select your lms file, wait for channel number to populate, close dialog and wait for it to finish rendering.  Then play the sequence and look at your house preview.

Gil in all the times I have converted a lms sequence it had to be in sequential order, how does xlights know which universe and channel number to convert to if you don't change your lms files to DMX, I am confused.
Don Gillespie
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Offline Gilrock

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Re: LOR Import - Some RGB Elements Don't Import Effects?
« Reply #19 on: July 20, 2015, 10:12:52 AM »
We don't convert to universe numbers we always convert to sequential channel numbers when it's brought into xLights.  Things in xLights are not really assigned to universes.  It's always just a block of channels.  When you define the setup page you are teaching us which block of number to send out to which universe but that has nothing to do with the import or conversions.   I just double checked with Dan who wrote the LOR conversion code and he agreed you don't have to convert anything inside LOR to DMX.  Sixteen channel A/C controllers will be brought in as 16 channels.  If you bring in CCR's that are not in DMX mode then they map to 157 channels due to the extra macro channels.  If it's not working for anyone its usually because they have channels with no data and forgot to click the map channels with no data option.

Offline Godman

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Re: LOR Import - Some RGB Elements Don't Import Effects?
« Reply #20 on: July 20, 2015, 10:33:04 AM »
That's great Gil, thanks for the info,

Quick Question,

Example:
In LOR, what if I have my 16 String RGB pixel tree set up on Universe 1 channels 1-150, Universe 2 channels 1-150 Universe 3 channels 1-150 etc, (since I have a 16 output controller I just plug 1 string into each output, makes it easier for me and no power injection) those numbers will conflict with each other along with the 10 LOR controllers I have channels 1-160. I also have other RGB elements in LOR with channels 1-150 but on different universes

How do I work around that?

Thanks for all you do!

Offline dkulp

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Re: LOR Import - Some RGB Elements Don't Import Effects?
« Reply #21 on: July 20, 2015, 10:43:10 AM »
In your setup, the first line should be a LOR serial/usb or NULL controller of at least 160 channels.  If the LOR controllers aren't set to DMX, they are on the "LOR" networks which need to be first.   Assuming you have all your AC controllers on the same LOR network, set that to at least 160 channels.   The second line would be DMX/e131 universe 1.   If you have two LOR networks, have the first two lines be usb or null outputs.

Daniel Kulp
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Offline Lights On Fifth

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Re: LOR Import - Some RGB Elements Don't Import Effects?
« Reply #22 on: July 20, 2015, 11:20:35 AM »
We don't convert to universe numbers we always convert to sequential channel numbers when it's brought into xLights.  Things in xLights are not really assigned to universes.  It's always just a block of channels.  When you define the setup page you are teaching us which block of number to send out to which universe but that has nothing to do with the import or conversions.  I just double checked with Dan who wrote the LOR conversion code and he agreed you don't have to convert anything inside LOR to DMX.  Sixteen channel A/C controllers will be brought in as 16 channels.  If you bring in CCR's that are not in DMX mode then they map to 157 channels due to the extra macro channels.  If it's not working for anyone its usually because they have channels with no data and forgot to click the map channels with no data option.

So how does Xlights know which channels to turn on and map to if you don't tell it, I am confused here. an lor controller has 16 channels if you convert a sequence from lor over to xlight and you have 12 controllers  that gives you a 192 channels, can you or Dan explain this more if you want to modify your sequence are u saying you have to back into lor and then do another convert?
Don Gillespie
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Offline flyinverted

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Re: LOR Import - Some RGB Elements Don't Import Effects?
« Reply #23 on: July 20, 2015, 01:55:44 PM »
Here's my method bringing in an 1800 channel LMS sequence.

https://www.youtube.com/watch?v=NlN5eEFp6QQ&list=UUFuOIu47_WoboQ9hoL9fzzA

No DMX was used in this conversion.
Steve Giron
Maricopa County, AZ
xLights user with a boat-load of channels.

Do not ask to know all the answers, but ask to understand the question.

Offline Lights On Fifth

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Re: LOR Import - Some RGB Elements Don't Import Effects?
« Reply #24 on: July 20, 2015, 03:13:13 PM »
Here's my method bringing in an 1800 channel LMS sequence.

https://www.youtube.com/watch?v=NlN5eEFp6QQ&list=UUFuOIu47_WoboQ9hoL9fzzA

No DMX was used in this conversion.

Steve this is a CCR sequence no A\C channel at all i think the confusion is A\C channels
Don Gillespie
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Offline flyinverted

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Re: LOR Import - Some RGB Elements Don't Import Effects?
« Reply #25 on: July 20, 2015, 03:17:18 PM »
This is an LMS sequence. Period.  AC/RGB doesn't matter. It is up to the user to re-create the models in NC.

I helped John J. (Voltorb) this weekend bring in a sequence with 100+ LMS AC channels to NC and it all was the same save for doing the mapping process.

P.S. Before doing the conversion, I opened the LMS file up and manually deleted the Macro channels.
« Last Edit: July 20, 2015, 03:20:43 PM by flyinverted »
Steve Giron
Maricopa County, AZ
xLights user with a boat-load of channels.

Do not ask to know all the answers, but ask to understand the question.