Hi
using Xlights 3.6.7
I have a sequence in LOR that uses standard LOR channels as well as DMX channels
all seem to be set up correct but when I convert I have issues with channel numbers not being correct
i remembered having a similar issue last year with Christmas and i was sure it was that even though i checked the MAP empty LMS channels box it didn't do that and somehow moved channels around. So i added channels in LOR for all the missing LOR channels and that fixed it and Falcom player played the LOR channels just fine
i just started adding my DMX channels and now i seem to have a similar issue with the DMX channels but adding the missing channels didn't seem to help
i am using channel 9,10,11,12, etc on universe 1 and have them mapped right after 96 LOR channels starting with channel 97. Falcon is properly set up as i can test these channels (channel 107 is DMX 10, etc) and they work
when i convert a sequence from LOR it all seems ok but when i play the sequence the DMX stuff doesn't work. you can see DMX data sent (LED blinking) but i am pretty sure it is an issue with channel numbers
here is the output from the conversion to FSEQ
Reading: C:\Users\mikes\Documents\Light-O-Rama\Sequences\2015-Halloween\monstermash.lms
Reading LOR sequence
Track 1 length = 27290 centiseconds
LOR Network 0: 96 channels
DMX Network 1: 22 channels
Total channels = 113
# of mapped channels with effects=113
# of effects=8246
Media file=C:\Users\mikes\Documents\Light-O-Rama\Sequences\2014-Halloween\The Countdown Singers Monster Mash and Other Songs of Horror 01 Monster Mash.mp3
New # of time periods=5458
New data len=28010456
Writing Falcon Player sequence
Finished writing new file: C:\Users\mikes\Documents\HallowwenDisplay2015\monstermash.fseq
Finished converting all files
is there any easy way to confirm the channel numbers that are being created from the conversion ?
any help is appreciated
Mike