Author Topic: new features for v5?  (Read 16564 times)

Offline Gilrock

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Re: new features for v5?
« Reply #30 on: March 14, 2016, 08:15:36 AM »
Well with the change I added you should be able to produce gradients in xLights.  Maybe it's not as pretty as how you do it in Vixen but then again there's a reason we can give real time feedback in our previews.

Offline AussiePhil

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Re: new features for v5?
« Reply #31 on: March 14, 2016, 07:39:59 PM »
OK thinking about the Colour gradient stuff overnight, it's going to be better to do a screen capture video of how I use the feature in Vixen and why I miss it than to write it up, this will take a few days and likely should have it's own thread.
Colour Gradients and curves for that matter can be applied to nearly all effects in vixen with a simple drag and drop that makes some sequencing things significantly easier.
I'll do the video..... need to buy a new headset first, the old one broke last night :)

Cheers
Phil

Offline Gilrock

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Re: new features for v5?
« Reply #32 on: March 14, 2016, 08:43:09 PM »
Yeah cause I don't think Vixen has any of the cool effects I modeled after SuperStar like Morph, Fan, Galaxy, and Shockwave which all use colors in a different way where gradients don't make sense.  I really can't think of hardly any effects we have where I wished I had a gradient option.

Offline Phrog30

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Re: new features for v5?
« Reply #33 on: March 14, 2016, 08:59:51 PM »
Yeah cause I don't think Vixen has any of the cool effects I modeled after SuperStar like Morph, Fan, Galaxy, and Shockwave which all use colors in a different way where gradients don't make sense.  I really can't think of hardly any effects we have where I wished I had a gradient option.
Not counting the very old nutcracker effects and the very basic effects, Vixen only has a few effects, chase, spin, and wipe (morph). The wipe is the only effect that is based on location. All other effects are based on model orientation. So put the bars effect on a "whole house model" and it will not look correct.

Xlights definitely has more to offer than Vixen. If I can be the devil's advocate though, having a gradient offering would be neat for some effects. Gil, please don't take offense to the chatter in this post. What you and the other developers have done is just amazing. What ever you guys decide we will be happy with.

James

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Offline Gilrock

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Re: new features for v5?
« Reply #34 on: March 14, 2016, 09:03:43 PM »
I'm sure adding gradients would open a whole new can of worms.  Take the Circles effect for one.  Should the gradient be applied to each individual circle or across all circles and then someone is going to want to be able stretch the gradient and then rotate it to any angle.

Offline Phrog30

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Re: new features for v5?
« Reply #35 on: March 14, 2016, 09:05:40 PM »
I'm sure adding gradients would open a whole new can of worms.  Take the Circles effect for one.  Should the gradient be applied to each individual circle or across all circles and then someone is going to want to be able stretch the gradient and then rotate it to any angle.
I agree. I eagerly await the other cool stuff you guys have up your sleeve.

James

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Offline ElectricCraft1

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Re: new features for v5?
« Reply #36 on: June 03, 2016, 05:02:30 AM »
I agree with the need for 3 dimensional matrix capabilities. ...

for example, matrecies made up of meteor sticks!  This is a much needed addition....

Thanks for all the hard work!

Offline Gilrock

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Re: new features for v5?
« Reply #37 on: June 03, 2016, 05:32:45 PM »
If a millionaire shows up that wants the bankroll us then I could see a full rewrite of the program to have effects and preview be 3d.

Offline bravado67

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Re: new features for v5?
« Reply #38 on: June 03, 2016, 09:46:19 PM »
I'd like to see the next big release only work with Falcon controllers and players so David can become a millionaire and give me 10% for such a great idea.  :D

Ron