Author Topic: converting LOR  (Read 6094 times)

Offline Jkellar

  • Newbie
  • *
  • Posts: 19
    • View Profile
converting LOR
« on: November 13, 2016, 07:47:14 PM »
Is anyone else having this problem I converted LOR to Xlights and in the models it plays just fine but my lights from the LOR controllers won't light up. Then I make new sequence in Xlights and everything works great. Any ideas why the stuff I convert isn't working? I am using 2016.52 of xlights.

Offline Phrog30

  • Hero Member
  • *****
  • Posts: 1234
    • View Profile
Re: converting LOR
« Reply #1 on: November 13, 2016, 08:29:08 PM »
Did you render?

Sent from my Pixel using Tapatalk


Offline Jkellar

  • Newbie
  • *
  • Posts: 19
    • View Profile
Re: converting LOR
« Reply #2 on: November 13, 2016, 08:57:41 PM »
yes I did render and it plays fine on the house model but just doesn't seem to be sending a signal to the controllers.

Offline Phrog30

  • Hero Member
  • *****
  • Posts: 1234
    • View Profile
Re: converting LOR
« Reply #3 on: November 14, 2016, 05:49:42 AM »
yes I did render and it plays fine on the house model but just doesn't seem to be sending a signal to the controllers.
But, you are saying that if you create a new sequence the LoR controllers work? I can't see that, maybe someone else will have some insight.

Sent from my Pixel using Tapatalk


Offline Gilrock

  • Supporting Member
  • Hero Member
  • *
  • Posts: 6946
    • View Profile
Re: converting LOR
« Reply #4 on: November 14, 2016, 06:02:18 AM »
Yeah I can't make sense of this.  If you say the models play just fine but the real lights don't work then its a hardware setup issue.  But then you say a new sequence works fine which says the hardware works.  I think we need a better description of what you mean when you say the models play just fine.  How am I supposed to know whether that phrase is talking about the xLights preview windows or the real lights?

Offline Jkellar

  • Newbie
  • *
  • Posts: 19
    • View Profile
Re: converting LOR
« Reply #5 on: November 14, 2016, 09:13:56 AM »
I will try and take a video of what it is doing and post it tonight. But here is what it is doing the house model in Xlights shows the lights are working but when I go outside the actual lights are not on. If I write a new sequence in Xligths using the same layout and setup the house model in Xlights shows it working and I go outside and all the lights are on. I am confused as well. I keep thinking I have something wrong but it doesn't explain why a new sequence works just LOR converts are not. If someone would like to talk directly to me you can call me 7015274259.

Offline Gilrock

  • Supporting Member
  • Hero Member
  • *
  • Posts: 6946
    • View Profile
Re: converting LOR
« Reply #6 on: November 14, 2016, 10:15:58 AM »
If you see something lighting up in the preview and you've mapped channels correctly then the real lights will always match.  You haven't really said how you are playing the sequence.  Is it live playback in the sequencer tab, playback via the scheduler, playback via FPP?  Have you done a Render All before you play it back if it's in the sequencer?  Do you have Render On Save checked in options if you are playing back via a different method?

Offline Jkellar

  • Newbie
  • *
  • Posts: 19
    • View Profile
Re: converting LOR
« Reply #7 on: November 14, 2016, 11:38:08 AM »
I have done a render all and I am playing it back with the sequencer tab and I have tried it through the FPP as well. I will try it against tonight maybe it is something dumb as restarting my PC but doesn't explain why it doesn't work when using FPP.

Offline colonelcline

  • Full Member
  • ***
  • Posts: 121
    • View Profile
Re: converting LOR
« Reply #8 on: November 14, 2016, 04:01:00 PM »
Did you take into account that the LOR controllers are hardwired by ID to channels? ID 1 may be ch 1-15,
OB is channel 161   176, etc. .

Offline Jkellar

  • Newbie
  • *
  • Posts: 19
    • View Profile
Re: converting LOR
« Reply #9 on: November 14, 2016, 07:26:09 PM »
I had to make two video because I forgot something on the first one.
https://www.youtube.com/watch?v=bIuOFOztHzA
https://www.youtube.com/watch?v=DS_GnVaorwM

Offline Phrog30

  • Hero Member
  • *****
  • Posts: 1234
    • View Profile
Re: converting LOR
« Reply #10 on: November 14, 2016, 08:08:13 PM »
My guess is something is messed up in your LoR sequences.

Sent from my Pixel using Tapatalk


Offline Jkellar

  • Newbie
  • *
  • Posts: 19
    • View Profile
Re: converting LOR
« Reply #11 on: November 14, 2016, 09:04:15 PM »
I was thinking that so I went and wrote a quick little sequence and still doesn't work and if it was the LOR sequence I figure 1of 2 things would happen either I would get a bunch of errors when converting or it wouldn't play on the house model. And get neither.

Offline Gilrock

  • Supporting Member
  • Hero Member
  • *
  • Posts: 6946
    • View Profile
Re: converting LOR
« Reply #12 on: November 14, 2016, 10:15:59 PM »
You need to use the Convert utility and turn on Verbose Channel Mapping.  Convert the LMS sequence to an FSEQ file.  You don't need the result but it will give you useful information for how your LOR channels are being mapped to you xLights channels.  Then review it for accuracy.  Also when you look at that sequence where it has data you should double click the model on the grid to expand down to the node and you'll see where your data is.  If you create known patterns it should be easy to see if they are coming in on the right spots.

Offline Phrog30

  • Hero Member
  • *****
  • Posts: 1234
    • View Profile
Re: converting LOR
« Reply #13 on: November 15, 2016, 04:58:06 AM »


I was thinking that so I went and wrote a quick little sequence and still doesn't work and if it was the LOR sequence I figure 1of 2 things would happen either I would get a bunch of errors when converting or it wouldn't play on the house model. And get neither.

You wrote a quick little sequence in what, xlights or LoR? To me, the writing is all over the wall. You have stated several times that it works if you drop effects in xlights, but doesn't when you use an import from LoR. So, there it is. You have something in your LoR stuff. Follow Gil's advice.

Sent from my Pixel using Tapatalk


Offline Jkellar

  • Newbie
  • *
  • Posts: 19
    • View Profile
Re: converting LOR
« Reply #14 on: November 15, 2016, 07:32:42 AM »
I really appreciate all the help. Here is the mapping and a screenshot of xlights. I really feel like I am doing something wrong but I guess I don't see what it is.