Author Topic: Multiple models showing same with different channels  (Read 5921 times)

Offline twooly

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Multiple models showing same with different channels
« on: November 12, 2014, 09:55:59 AM »
Let me first say the changes you have been doing are awesome.

I have a strange problem and not sure where the problem actually lies.  I normally do all my sequencing in LSP, minus my mega tree I will do that in Nutcraker and then just combine the LSP export with the Nutcracker sequence.  That what I did last year and everything worked great.

So trying to do the same thing this year and thought why don't I watch the whole thing in the preview for the heck of it.  On problem noticed I have a couple models that are responding when they shouldn't and they have completely different channels.  At first I thought it was something to do with the export conversion process but that doesn't seem to be the case.  Just created a blank nutcracker sequence and sure enough it responds just doing a nutcracker sequence.

Couple of screenshots and files.  As you can see the stars in the front are on (blue) and the right hand side of the peak is on (red).  The only thing that should be on is the peak and be red all the rest should be off.

Models are setup as so.
Right_Peak_right - Channels 100 - 177
Star1 (star closest to the driveway/center - Channels 65

Doing a little more digging it appears to star turning the stars on at channel at 154.

Attached is the screenshot and xml files.

[attachment deleted by admin]

Offline jnealand

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Re: Multiple models showing same with different channels
« Reply #1 on: November 12, 2014, 01:35:14 PM »
Export your models to csv.  Open the file using excel and sort by the start channel column.  You may find some extraneous models with start channels where you did not expect them from old testing or whatever.  It was an interesting exercise for me.  i found things that were not were I expected them to be.
Jim Nealand
Kennesaw, GA

Offline twooly

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Re: Multiple models showing same with different channels
« Reply #2 on: November 12, 2014, 01:44:27 PM »
Interesting so doing that the star models are starting at channel 152 according to the csv yet if I go into my model its set for channel 65 (channel 65 is correct)

Looking in the xlights_rgbeffects.xml I also see 65
From the XML
Code: [Select]
<model name="star1" offsetXpct="0.5023" offsetYpct="0.3019" PreviewScale="0.0500" PreviewRotation="0" versionNumber="1" DisplayAs="Star" StringType="3 Channel RGB" starSizes="" parm1="1" parm2="30" parm3="5" StartChannel="65"
From the CSV
Code: [Select]
star1 "Star" "3 Channel RGB" 1 1 152  152
Seems like a bug of some sort.

Offline jnealand

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Re: Multiple models showing same with different channels
« Reply #3 on: November 12, 2014, 08:42:25 PM »
change it in the RGB effects file to what you want and see what happens.  You should also be able to then open your model iin NC and see if the model changed.  Just make sure xl is not open when you change the rgb effects file.
Jim Nealand
Kennesaw, GA

Offline twooly

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Re: Multiple models showing same with different channels
« Reply #4 on: November 13, 2014, 04:18:16 AM »
change it in the RGB effects file to what you want and see what happens.  You should also be able to then open your model iin NC and see if the model changed.  Just make sure xl is not open when you change the rgb effects file.

Thats the thing its already correct in the rgbeffects file and when I look at the model in the UI, just doesn't play right in the preview and there is something hidden somewhere since the export csv is showing the wrong channel.

Offline twooly

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Re: Multiple models showing same with different channels
« Reply #5 on: November 13, 2014, 05:45:10 AM »
Its definitely a bug of some sort.  Created a new xlights folder changed to that folder in the setup, added one universe of e1.31.  Created a single star model (3 channel RGB) and then did the export csv.  The CSV and preview are wrong but the xlights_rgbeffects.xml and the UI are correct.



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Offline twooly

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Re: Multiple models showing same with different channels
« Reply #6 on: November 13, 2014, 06:36:34 AM »
Looks like it has to do with the string type of 3 Channel RGB and this entry in the model setup.
# of RGB Nodes Per String

If I put that back down to 1 (instead of 30) it shows correctly everywhere, minus the fact its a single dot on the preview screens vs an actually looking star.   I would think on the "3Channel RGB" string type this should be ignored channel wise and seems like its getting factored in somewhere for the export and preview.

Offline twooly

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Re: Multiple models showing same with different channels
« Reply #7 on: November 16, 2014, 02:06:02 PM »
Any thoughts on this Sean?

Offline jnealand

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Re: Multiple models showing same with different channels
« Reply #8 on: November 16, 2014, 03:23:47 PM »
This happens more than you may realize.  That is why a number of us use the "multi-model" approach.  One that you sequence and is not marked as part of my display and one that you do not sequence, but is a part of my display.  Learn more about multi models and you can get very creative.  a simple example for me is that I have 6 porch columns with RGB lights.  Sequencing works much better when I have a vertical matrix setup with 6 columns.  The matrix is not "part of my display", but the 6 individual porch column models are.  The channels are same in both.  Another use for me is a simple matrix of 1 x 8 with individual start channels.  Those channels are all the ones that go to my static items - tune to sign, nativity, inflatable, etc.  Now I can turn them all on by applying a color wash of red to the matrix.  Think about it.
Jim Nealand
Kennesaw, GA

Offline twooly

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Re: Multiple models showing same with different channels
« Reply #9 on: November 16, 2014, 05:42:31 PM »
Guess I'm not following you, if I'm off just let me know.  So you're saying to sequence a simple 3 channel RGB star I should setup multiple models (for example 30 dots using the same channels) and have that on the preview and just sequence using a "star" model for actually sequencing.  Seems like thats going backwards to me.  I would then have 180 models just to preview something that has the functionality there its just not working right.

To me it appears to be a bug/issue.  When I setup a model like the attached picture I expect the model to respond on channels 65-67 just like the model UI is showing.  Not responding starting at channel 152 like the preview is doing.  While not a huge bug/issue since I suspect output is still fine and its just the preview that has the issue just thought I would bring it up.

Now digging some more it actually appears to be a problem specific to the star model, doing a 3 channel rgb on a wreath for example responds on the channels 65-67 in the preview.



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Offline jnealand

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Re: Multiple models showing same with different channels
« Reply #10 on: November 16, 2014, 08:35:58 PM »
Have you tried putting 30 in the star layer sizes box?
Jim Nealand
Kennesaw, GA

Offline twooly

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Re: Multiple models showing same with different channels
« Reply #11 on: November 17, 2014, 05:08:40 AM »
Playing around with that field, the only combination I can get for it to look like a star is

30 - # of RGB Nodes per String
30/Blank - Star Layer Sizes

Problem still exists though wants to star it at 152.  Having the # of RGB Nodes at 1 and Layer Size at 30 still represents a dot on the preview.

Offline sean

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Re: Multiple models showing same with different channels
« Reply #12 on: November 18, 2014, 01:27:17 PM »
why in your model do you have points =1, the star normally is drawn with 5 points
Sean
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Offline twooly

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Re: Multiple models showing same with different channels
« Reply #13 on: November 18, 2014, 01:59:12 PM »
I've tried all kinds of combinations, nothing helps you just got a screenshot of a clean model I was creating and didn't do all the fields.