Author Topic: [ANSWERED] LOR Unit Ids -> Channel Numbers -- Is order Important?  (Read 1580 times)

Offline jamills6377

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When I am adding in my Props I know what LOR Unit ID each one will be. I know how many channels each will occupy in xLights.
I have many in already and they are working in the House Preview in my test sequence beautifully.
I now decided to add in a prop (actually, I forgot it yesterday)..... it is on a Unit ID that falls between two of the ones I used yesterday ... but... the channel numbers that fall in between are already coded into props yesterday.

Example:
Unit ID 1 is my A/C Controller - so it uses 16 channels (currently on 1-4 are assigned to props - but I held 5-16 for future A/C prop use)
Unit ID 2-4 are not assigned so no channels assigned.
Unit ID 5 - 9 are RGB Flood Lights which each use 5 channels (so they now are in there as 17-21, 22-26, 27-31, 32-36)
Unit ID 20- 3B are all CCBs - 100 Bulb Pixel Strings (so they begin with Channel 42.......)

I want to add in 4 RGB CCR Arches which use Unit IDs 10-13 - so in LOR terms those fall between the Floods and the CCBs.

The real question is - does xLights care?
Can I just give it any Channels I want to no matter what the LOR Unit IDs are as long as those channels don't conflict with anything else I assign?
« Last Edit: June 08, 2018, 11:36:10 AM by jamills6377 »
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*      Jeffrey A. Mills      *
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Offline Gilrock

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Re: LOR Unit Ids -> Channel Numbers -- Is order Important?
« Reply #1 on: June 08, 2018, 10:20:57 AM »
It doesn't matter what order you insert Unit IDs. 

Offline jamills6377

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Re: LOR Unit Ids -> Channel Numbers -- Is order Important?
« Reply #2 on: June 08, 2018, 11:35:46 AM »
Thanks!
Still shaking off the old LOR mentality, I guess!
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*      Jeffrey A. Mills      *
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